

I believe that every ailment has a remedy, and I will be the one to find it. I believe the world around us speaks the truest secrets of all, which we can understand if we learn to listen properly. I identify strongly with a common forest animal and seek to emulate what I see as its better aspects. In addition to those options, Hedge Wizards can choose from the list below Personality Trait Given a hedge wizard’s role as a community resource, aspects of the Folk Hero or even Entertainer background might apply as well. Hedge wizards have a lot in common with acolytes and hermits, and players who select this background may wish to choose from among the traits, ideals, bonds, and flaws provided for those options. Their flaws might be antisocial or even misanthropic ideologies, or possibly even empathetic causes such as healing, healthiness, or the protection of weaker creatures, taken to extremes. Their mannerisms and ideals are developed around basic knowledge of physiology and medicinal treatments, as well as other applied sciences. Hedge wizards are shaped by their experiences both in rustic and wild areas as well as in dealing with the people who live there. You get along as well with animals as people – possibly better – and generally have little to fear from even the wildest of creatures.Īs long as you are conscious, a beast, fey, monstrosity, or plant that can see you will never behave in a hostile manner toward you unless you or one of your companions attack it. While you may not be fully trusted, you are definitely respected, and even those who devote their lives to greater magicks than you possess will often seek you out for advice on esoteric topics they lack the time or inclination to study. FEATURE: MINOR CELEBRITYĪs an herbalist, healer, and sometime instructor, you cannot help but be well-known to your neighboring settlement – possibly even to several nearby settlements. Tool proficiencies: Herbalism kit, one other tool kit of your choice.Įquipment: An Herbalism Kit, a vial of antitoxin, 5 candles, a set of common clothes, an iron pot, and a belt pouch containing 10 gp. Skill Proficiencies: Performance, Medicine. The source of your proficiency likely also informs your reasons for remaining isolated were you taught by a fey creature in the wild? Did you learn at the feet of a village healer or midwife? Did you study with a druid, only to find you lacked the rigor necessary to follow in their footsteps? Perhaps you were the assistant to a necromancer, required to learn the ins and outs of anatomy, or perhaps you were needed as a field medic in a military operation.

How did you come by your knowledge? Are you truly a natural, self-taught, or did you have a mentor? You are not necessarily a spellcaster, though it is likely you have picked up a few minor magic tricks over the years.

Working with the physiology of living creatures comes naturally to you, though your knowledge is not always understood or welcomed by others you have learned to either flaunt and overstate your skills or hide them, depending on your audience. You spend most of your time at the edge of a settlement and are considered eccentric at best by its residents. You have a way with plants and animals and a fascination with anatomy. And if you’re looking to explore the applications of magic in a fantasy roleplaying campaign, you want to visit the Sorcery Stop! HEDGE WIZARD Arguably the dividing line between fantasy and other types of fiction, magic can be strange, mysterious, frightening, comical, or anything in between.
