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Best mario kart 7 tracks
Best mario kart 7 tracks




best mario kart 7 tracks

Koopa is Bowser's Japanese name, and that is indeed the name used for the track in the Japanese version of the game, but to international audiences "Koopa" calls to mind an ordinary turtle mook that appears nowhere in the stage. "Blind Idiot" Translation: The British English version of the game dubs the track Neo Bowser City "Koopa City".The game also features Stingbies from Super Mario 3D Land on Honeybee Hive in Battle Mode. Big Creepy-Crawlies: 7 includes the first and only appearances of Wiggler and Honey Queen/Queen Bee as playable drivers.Big Boo's Haunt: Though the game doesn't introduce a new spooky track, it does bring back Luigi's Mansion from Mario Kart DS.Bat Scare: There are Swoopers on Rock Rock Mountain, as well as a glider that resembles them.Band Land: Music Park, a track where racers drive atop piano keys, drums, and other assorted musical instruments.Among the retro tracks, the game has the second Mario Circuit from Super and Luigi Raceway from 64. These courses are so long that they only have to be traversed in one lap each (the only other course to have this distinction in the game is Rainbow Road).

best mario kart 7 tracks

Specifically, the tracks are based on the Cycling tracks.

  • Athletic Arena Level: In addition to having circuits hosted by Toad and Mario, the game also has two courses set within Wuhu Island, of Wii Sports Resort fame.
  • The rings of Saturn (with sections cut out for difficulty) and the moon are also part of the track. However, this one is unique in that the racers drive on more than just rainbow.
  • Astral Finale: Rainbow Road, as usual.
  • Likely a Mythology Gag to Shy Guys' origin game, the Arabian-themed Doki Doki Panic.
  • "Arabian Nights" Days: The Shy Guy Bazaar is a nocturnal racetrack with Arabian architecture and soundtrack.
  • Anthropomorphic Typography: Music Park has giant music notes with faces that act as obstacles in the track, bouncing back and forth to the music.
  • best mario kart 7 tracks

    Then the next level, Daisy Hills, has a larger gliding section at the end, with more obstacles to avoid (and the lake below acting as a Bottomless Pit) and its launchpads are mandatory to progress. Using it doesn't take your kart very far (it's actually better to ignore it), but it lets the player get used to the gliding controls.

    best mario kart 7 tracks

    Toad Circuit has an optional ramp with a glider launchpad, usually only used after the first lap.

    BEST MARIO KART 7 TRACKS SERIES

    In the final third of the race, the track opens into an open gliding section where racers have to avoid floating asteroids and fly through a series of smaller, spread-out star rings to stay in flight. Partway through the track, a glider launchpad leads directly into a large star ring that gives the racers a small speed boost. Amphibious Automobile: After all, underwater racing wouldn't be the same without them.Airplane Arms: Wiggler is almost constantly doing this with his upper two arms.It makes a return in Mario Kart 8 and Mario Kart Tour as a Nostalgia Level. There are some Piranha Plants have have to be avoided, and a later area is flooded. Absurdly-Spacious Sewer: Piranha Plant Slide, the first course of Star Cup, takes place within a vast sewer network entered through enormous pipes which tansport water.






    Best mario kart 7 tracks